Ffxiv Character Creator

This section will explain how to create your character.

Manipulating the Character Creation Screen

The Character Creation Process When you begin playing Final Fantasy XI, you will have to create a new character. Creating a character consists of several steps, each allowing several options to customize your gameplay experience. Click anyone of the steps to jump to it's section on the page. The following is a list of characters that appear in the original Final Fantasy XIV, A Realm Reborn, Heavensward, and Stormblood. As an MMORPG, characters are created and controlled by the individual adventurers. Every character is uniquely named on each world (server). Add a photo to this gallery Add a photo to this gallery Add a photo to this gallery Add a photo to this gallery Add a photo.

FFXIV character profile. Let our site create a capture of your FFXIV character and insert it into your personal website, your forum signature and so on. The profile updates automatically on a daily basis. The link stays the same at all times! Different profile types. Currently, we have two different profile types available for. What would you like to see added to the current FFXIV Character Creator? Log in or sign up to leave a comment Log In Sign Up. No comments yet. Be the first to share what you think! View Entire Discussion (0 Comments) More posts from the ffxiv community. Posted by 4 days ago.

Mouse and Keyboard

Dragging the mouse while holding down the left mouse button will rotate the camera. Dragging the mouse while holding down the right mouse button will rotate your character. You can also zoom in and out with the camera by scrolling the mouse wheel up and down. Holding down the mouse wheel and dragging the mouse will adjust the height of the camera.

Gamepad

Moving the left or right analog stick will rotate the camera. You can also zoom in and out by holding down LB and moving the right analog stick up and down.

Character Creation Screen Controls

  • 1. Change background image.
  • 2. Change character gear.
    RaceRace: Displays default race gear.
    JobJob: Displays job-specific gear. (Available only after selecting a class)
    SmallclothesSmallclothes: Displays undergarments. (i.e., no gear equipped)
  • 3. Toggle between standing and unique character poses.
  • 4. Return to the character selection screen. Current character progress will be lost.
2.Select New Character on the Character Selection Screen.
3.Select a race, clan, and gender.

* Starting STR, DEX, VIT, INT, MND, and PIE attributes will differ depending on your race and clan. However, gender has no effect on starting attributes.

5.Select your character's birthday and patron deity.

* Starting elemental resistance will differ slightly depending on your patron deity.

6.Select your character's starting class and city-state.

About Classes

In FINAL FANTASY XIV, a character's class is determined by the weapon or tool they have equipped. Furthermore, a character's starting city will be determined by their starting class, as no starting city houses all class guilds.

7.Select a World for your character.

About Worlds

The world that your character will inhabit can be chosen during the character creation process. Once selected, your World cannot be changed. Worlds are divided into two different groups based on the location of their servers. To ensure you encounter the fewest number of latency issues, it is recommended, but not required, that you select the group that is closer to where you will be playing. Your connection to each group can be confirmed at the top right of the screen.
Group JP is recommended for players residing in or near Japan.
Group NA/EU is recommended for players residing in North America and Europe.
Also, your character's World can be confirmed by referring to the Character Selection screen or the 'Welcome to [World name]!' message that is displayed upon logging into the game.

FINAL FANTASY XIV: A Realm Reborn has been divided into several Worlds.Players can enjoy the same story and game content regardless of which World they choose to play on. However, it is not possible to play with players from different Worlds.
To play together with friends, please make sure to create characters on the same World.Once you've selected a World for your character, you cannot freely change to another.Players on both the Windows and PlayStation®3 platforms share the same Worlds.

* Players on different worlds may be matched together when using the duty finder.

8.Enter a forename and surname for your character, and click Confirm.

Forenames and surnames are restricted to 15 characters or less, with a combined limit of 20 characters.
* No two players on the same world may have the same forname and surname.
* Players who cannot decide on a name may choose to have a name randomly generated based on their clan or gender. You are free to change the randomly generated name if you desire.

9.If you are satisfied with the character you have created, press OK to begin adventuring in the game.

Ffxiv Character Creator Software

Character
Version 1.0 Character Transfers

Any pre-existing characters from Version 1.0 will be present on the character selection screen. The names of characters transferred from Version 1.0 will remain unchanged regardless of length.

Saving Character Appearance Data

Ffxiv Character Creation Races

Players can save the appearance of their characters and reuse them when creating additional characters.

Ffxiv Character Creator

Getting Started‎ > ‎

Character Creation

First things first, you need to create a character to explore Eorzea. The character creation process of FFXIV is fairly straightforward, but much more customizable than the characters of FFXI. There are many more options for hairstyles and colors, face shapes, features, and skin color. You even get to choose a birthday!
With FFXIV's newfound emphasis on personalization, you can't really go wrong with making your character the way YOU want to. While there are some advantages to choosing your race and starting city to benefit your overall discipline goal, they are very minor and can easily be adjusted after a bit of gameplay. The following guide will offer suggestions for those who wish to make an informed decision about their character creation choices, but they are simply suggestions.
Race, Clan, and Starting Stats
There are 5 races in FFXIV, each with 2 clans to choose from. Each clan has different starting attributes, but can be adjusted as you level up. For the sake of tradition, the following list will include the type of discipline each clan seems most suited for according to their starting stats. For pure traditionalists, the area of influence for each clan (as determined from in-game dialogue) is being included.
  • Elezen - traditionally a nomadic, woodland type people; corresponds with the Elvaan of FFXI
    • Wildwood Elezen - can be male or female; well suited for physical roles requiring precision; primarily reside in Gridania
    • Duskwight Elezen - can be male or female; possess well-rounded stats;primarily reside in Gridania
  • Hyur - most closely resemble humans, priding themselves in their diversity; corresponds with the Humes of FFXI
    • Midlanders - can be male or female; possess very well-rounded stats; primarily reside in Limsa Lominsa
    • Highlanders - male only; well suited for physical roles requiring brute force; primarily reside in Ul'dah
  • Lalafell - have a childlike appearance, despite being very capable agriculturists and intellectuals; corresponds with the Tarutaru of FFXI
    • Dunesfolk - can be male or female; well suited for mage-type roles; primarily reside in Ul'dah
    • Plainsfolk - can be male or female; well suited as crafters and gatherers; primarily reside in Limsa Lominsa
  • Miqo'te - are very catlike, adopting a lifestyle that revolves around hunting; corresponds with the Mithra of FFXI
    • Seekers of the Sun - female only; possess very well-rounded stats; primarily reside in Ul'dah
    • Keepers of the Moon - female only; well suited for mage-type roles; primarily reside in Gridania
  • Roegadyn - a very large and rugged race, relying on their strength as a way of life; corresponds with the Galka of FFXI
    • Hellsguard - male only; possess well-rounded stats; primarily reside in Ul'dah
    • Sea Wolves - male only; well suited for physical roles requiring brute force; primarily reside in Limsa Lominsa
Most of the appearance options are very straightforward. The first option, Type, is simply a choice between 4 randomized character models to help you determine what kind of overall look you hope to achieve. It is then possible to customize many aspects of your appearance based on the race and clan you chose earlier. There are a few hidden camera controls in character creation mode that may prove useful as you decide how you want your character to look. Pressing J and L will pan around the character, while I and K will zoom in and out.
When you are choosing a voice, make sure to have the volume set to a level that allows you to actually hear the examples. Your character will not actually speak in the game, but he/she will have several emotes that include sound effects (such as laughing). You won't be able to hear most of them until you actually play the game, but you can at least make sure that the example suits the kind of character you want to create.
It is also important to note that the Hair and Face options have their own menus. Make sure to press 'Accept' after you make your selections or your character will go back to the default type you selected. Also, choosing a face type will change more than just the facial structure of your character. It also changes the choices you will have in the Characteristics menu.
Discipline and Class
The job classes of FFXIV are divided into 4 disciplines. The choice you make here will determine your starting equipment and your first guildleve. Your starting class is not permanent and can be changed later in the game by simply changing your equipped weapon or tool. However, you will need to complete a few quests using your starting class in order to earn enough gil to buy another weapon. These quests are completable with any class, but if fighting battles is important to you then you will want to choose a class from the Disciples of War or the Disciples of Magic.
That being said, it is very easy to change classes later and may even be beneficial to choose more than one. Many players choose classes from the Disciples of the Hand or Disciples of the Land to supplement the other classes they have chosen in Disciples of War or Magic. This enables them to experience the thrill of battle while having a steady income from their crafting and gathering expeditions. The following includes a very brief description of each discipline and class. Links have been included for those who wish to research more thoroughly.
  • Disciples of War: battle oriented classes who rely on weapons and strength to fight their opponents
    • Archer - bow users who require precision; guild located in Gridania
    • Gladiator - sword wielders who rely on brute force; guild located in Ul'dah
    • Lancer - polearm users who make use of their versatility; guild located in Gridania
    • Marauder - axe wielders who require brute force; guild located in Limsa Lominsa
    • Pugilist - hand-to-hand combatants who rely on the martial arts; guild located in Ul'dah
  • Disciples of Magic: battle oriented classes who rely on magical forces to fight their opponents and aid their allies
    • Conjurer - call upon elemental forces to weave their spells; guild located in Gridania
    • Thaumaturge - call upon the powers of life, death, and the great beyond; guild located in Ul'dah
  • Disciples of the Hand: crafters who focus their skills to synthesize and repair items
    • Alchemist - combine ingredients to create potions and synthetic materials; guild located in Ul'dah
    • Armorer - create heavy armor from malleable metals; guild located in Limsa Lominsa
    • Blacksmith - makers of metal weapons and tools; guild located in Limsa Lominsa
    • Carpenter - form wood into useful utensils and furnishings; guild located in Gridania
    • Culinarian - provide foods ranging from simple rations to gourmet dishes; guild located in Limsa Lominsa
    • Goldsmith - makers of fine accessories and aesthetics; guild located in Ul'dah
    • Leatherworker - create sturdy clothing and armor of moderate protection; guild located in Gridania
    • Weaver - makers of comfortable and fashionable clothing offering light protection. guild located in Ul'dah
  • Disciples of the Land: gatherers who work the land to obtain supplies
    • Botanist - harvest and log materials from all forms of plant life; guild located in Gridania
    • Fisher - catchers of the realm's marine and freshwater resources; guild located in Limsa Lominsa
    • Miner - excavators of the land's mineral wealth; guild located in Ul'dah
It's now time to choose your nameday. The moon phases correspond with the 12 months of the year, each with 32 different days of the sun. There is no known impact on character development other than a fun way personalize them with their own birthdays. You must also choose a guardian diety, otherwise known as one of 'The Twelve'. These guardians are somewhat like Zodiac signs since they each have corresponding astral or umbral moons. They also associate themselves with a certain element and play a role in the welfare of Eorzea's people, much like the Greek gods.
It is still unclear how choosing a guardian will impact your character, but you will have the option of requesting 'Guardian's Favor' during gameplay. The skill boost appears to be the same for all players, regardless of their designated guardian. If you are unsure which diety to choose, there is an easy way to allow the character creation system to choose for you. When you choose your nameday, the character creator will automatically change the default guardian to the one associated with the moon phase or month you have chosen. You may also choose your guardian based on the other aspects of the game that they are associated with. The following is a list of known associations.
  • Halone, the Fury - 1st astral moon; element - ice; goddess of war
    • deity of the city-state of Ishgard; may be associated with Gladiators because she is depicted holding a shield
  • Menphina, the Lover - 1st umbral moon; element - ice; goddess of the twin moons
    • diety of the Keepers of the Moon Miqo'te; may also be associated with Culinarians because she is depicted holding a skillet
  • Thaliak, the Scholar - 2nd astral moon; element - water; god of wisdom and knowledge
    • diety of the city state of Sharlayan; may also be associated with Thaumaturgists because he is depected holding a staff
  • Nymeia, the Spinner - 2nd umbral moon; element - water; goddess of fate
    • deity of the Weavers' Guild; she is also depicted with a spinning wheel
  • Llymlaen, the Navigator - 3rd astral moon; element - wind; goddess of the seas
    • deity of Limsa Lominsa; may also be associated with Fishers because she is depicted holding a harpoon
  • Oschon, the Wanderer - 3rd umbral moon; element - wind; god of vagrants and the mountains
    • diety of the Miners' Guild; may also be associated with Archers because he is depected holding a bow and arrow
  • Byregot, the Builder - 4th astral moon; element - lightning; god of architecture and industry
    • may be associated with Blacksmiths, Goldsmiths, Armorers, and Carpenters because he is depicted holding a hammer
  • Rhalgr, the Destroyer - 4th umbral moon; element - lightning; god of destruction
    • deity of the fallen nation of Ala Mhigo; may also be associated with Conjurers because his symbol is the streaking meteor
  • Azeyma, the Warden - 5th astral moon; element - fire; goddess of the sun
    • deity of the Seekers of the Sun Miqo'te; she is associated with nobility because she is depicted holding a golden fan
  • Nald'thal, the Trader - 5th umbral moon; element - fire; twin gods of commerce, Nald and Thal
    • diety of Ul'dah; may also be associated with all Disciples of the Hand because he is depicted as a merchant
  • Nophica, the Matron - 6th astral moon; element - earth; goddess of abundant harvests;
    • diety of Gridania; may also be associated with Botanists because she is depicted holding a scythe
  • Althyk, the Keeper - 6th umbral moon; element - earth; god of time and space
    • may be associated with Marauders because he is depicted holding a greataxe
Your character is almost ready to enter Eorzea. If you plan to join friends in FFXIV then you need to make sure to choose the same server, otherwise you won't be able to interact with them. Other than that, your world selection will not have much affect on your gameplay other than the general population on that server. The number of Chocobos next to the world name indicates how full the server is. If you are concerned that your computer may run slower when the server is congested, then you may want to choose a world with a relatively lower population. The worlds have been named after cities from previous games in the Final Fantasy series.
Choosing a name can be one of the hardest decisions you will have to make during the character creation process. You will need to choose both a given name and a surname. Keep in mind that you may be addressed by just your first name by other players, NPC's, and during cutscenes, so titles such as 'Sir' and 'Lady' may get old fast. It is also possible to have the same first or last name as another player, just as long as both names are not the same. It is possible to transfer a name from FFXI to FFXIV but the system will automatically use your server name as your character's last name.
The last thing you will need to do is choose a starting city. If you chose your World based on where your friends will be playing, then you might want to choose the same city as well. You will eventually be able to travel to the other cities but it could be dangerous without getting a few levels behind you first. Your starting city will determine the storyline quests you will encounter at the beginning of the game, but it will be possible to complete quests for other nations later on.
Think about what is important to you as you are choosing your starting city. If you don't want to do much traveling at the beginning of the game then you may want to choose the city where the guild for your class is located. Most vendors and shops tend to sell items and equipment based on local guilds. The storyline will also revolve around the races and clans of the area, and tend to include the elements that are most important to their people. The following is a list of guild and clan associations with each city-state.
  • Limsa Lominsa - a maritime port with an economy driven by fishing, sailing, and pirating
    • Guilds: Marauders; Armorers; Blacksmiths; Culinarians; Fishermen
    • Clans: Midlander Hyur; Plainsfolk Lalafell; Sea Wolf Roegadyn
  • Ul'dah - a commercial city with an economy driven by the buying and selling of goods, fighting arenas, and gambling halls
    • Guilds: Gladiators; Pugilists; Thaumaturgists; Alchemists; Goldsmiths; Weavers; Miners
    • Clans: Highlander Hyur; Dunesfolk Lalafell; Hellsguard Roegadyn; Seekers of the Sun Miqo'te
  • Gridania - a woodland community with an economy driven by agriculture, forestry, and hunting
    • Guilds: Lancers; Archers; Conjurers; Carpenters; Leatherworkers; Botanists
    • Clans: Wildwood Elezen; Duskwight Elezen; Keepers of the Moon Miqo'te

You are now ready to start your adventure. Welcome to Eorzea!

Thanks for visiting www.ffxiventurer.com! FFXIVenturer - your source for FFXIV Final Fantasy 14 information